Break Kickstarter With Carbyne Jungle: The New TTRPG

Nor Cal Mythos is an Independent Game Design Studio based out of Salinas, California. The three lead designers have degrees and education in silly things such as Literature, Liberal Studies with Human Communication, Math, Business, and much more importantly approximately 70 years of combined experience in tabletop games including world design, mythology building, and relentless tormenting of parties with endless ravenous hordes of monsters seeking their deaths.

We have experience working in education, technology, editing, and business. Even better, we coach sword fighting to 7th graders, write fantasy novels, and have been building game worlds since we were 12, and one of us may or may not be the star of a majestic internet meme (too much fun was involved to be certain, and it was 15 years ago)… and one’s a cook!

Welcome to the jungle …

Carbyne Jungle is not the first system that we have built, but it is the first we are publishing and by far the best work we have ever done. It is the culmination of decades of experience with various systems, tweaking rulesets, and determining what we believe would be the best gaming experience possible. 

In Carbyne Jungle, we created a game system designed around everything we love in RPGs.

  •  Story: Carbyne Jungle takes place in an expansive universe filled with fantasy and sci-fi elements, a deep backstory, and a rich setting filled with quest seeds to get games going.
  •  Options: Our characters are completely customizable. Choose between hundreds of options of backgrounds for millions of possible combinations of abilities. 
  •  Fun: We designed our game engine with three styles of gameplay for players of all skill levels, all of which can be played simultaneously. Beginners can join right into the game using a simple ruleset and not miss out on any of the fun as they learn the Stock or Strategic rules.
  •  Unique Gameplay: In addition to  traditional roleplaying, we have an autorun game for times when no one wants to GM, and a card system to assist in gameplay and in creating random dungeons. Not only that, but we built an amazing combat system that really gets players into the game.
  •  Game Decks: Our game decks make playing simpler, are used for the Flip N Fight rule set that allows brand new gamers to jump into the RPG, and also for premade games that the entire gaming group can play. Those decks can also then be shuffled in to create random quests for players.
  • Don’t take our word for it. Check out the free Playtest! While stripped down compared to the regular game, it has the full rulesets and several of the species and character types of Carbyne Jungle!

To find out more, and to support their AWESOME Kickstater, go here:

Spotlight: Irish Author Julieanne Lynch Brings Us “Unbreak Me”

unbreakmeOn May 31st Totally Bound Publishing will release Julieanne Lynch’s contemporary romance novel, Unbreak Me.  The book will be available on all major e-book platforms.

Becket, author of The Blood Vivicanti & personal assistant to author Anne Rice said “Julieanne Lynch is a truly gifted writer.”

About the book:

Molly Rice just wants to go through life unnoticed. To work hard, buy a little house, and perhaps settle down some day. Everything else she can do without.

Connor Ellison, the son of the hard-nosed CEO of Ellison Enterprises, finds it hard to ignore the pretty doe-eyed girl who one day accidentally walks into his life. Completely bowled over by her beautiful nature, Connor embarks on a whirlwind mission to make Molly his.

Molly soon finds herself lost in a billionaire’s paradise, but she isn’t easily persuaded. In one year, everything changes. When feelings get involved, there’s so much more at play.

Can Molly and Connor overcome the many hurdles that are pitted against them? Do they have the strength to unbreak each other’s hearts?

About the author:jlynch

Julieanne Lynch is an author of urban fantasy and contemporary fiction for both adults and teens. Julieanne lives in Northern Ireland, with her husband and five children, where she works on novels full-time. Before becoming a writer, she considered a few different career paths, a rock star being one of them. She studied English Literature and Creative Writing at The Open University, and considered journalism as a career path. However, she decided writing was the way for her and is thankful for each day she lives her dream.

About Totally Bound Publishing:

Totally Bound – the Home of Erotic Romance.

Totally Bound delivers ‘A List’ escapism for readers who love erotic romance fiction. They are the go-to destination for deliciously good stories that put a smile on readers’ faces and a spring in their step.

The Totally Team are passionate about quality. They seek out, nurture and polish captivating stories with mesmerizing plots and compelling characters from the most amazing authors. The result is a truly decadent, enjoyable and divine ‘me time’ reading experience – the very best stimulation for the imagination available.

Totally Bound is a part of Bonnier Publishing. Bonnier Publishing is the fastest growing major publisher in the UK, with group sales of £100m. It also has offices in Australia, France and the USA with 460 employees worldwide. In the UK it owns publishers Hot Key Books, Zaffre, Twenty7, Totally Bound Publishing, Pride Publishing, IglooBooks, Templar Publishing, Blink Publishing, Autumn Publishing, Picadilly Press, Weldon Owen Publishing and Studio. Its overseas publishers are The Five Mile Press and Echo Publishing in Australia, Paris-based publishers Piccolia abd Elcy, and little bee books in New York. Bonnier Publishing is owned by Bonnier Books, which is a top 15 world publisher with revenue of £550m.

Spotlight: Icarus by Gregory A. Wilson

icarusgnGraphic Novel Icarus Takes Fantasy Fiction to New Heights
A Fresh Take on Ancient Mythology Provides a Feast for the Eyes

Fantasy author Gregory A. Wilson is pleased to announce the release of his new graphic novel, Icarus, via Silence in the Library Publishing. Collaborating with artists Mark Dos Santos and Matt Slay, Wilson’s newest endeavor will instantly appeal to fans of fantasy, art, and new takes on mythology.

Icarus is the story of two characters, Icarus and Jellinek, people as different as night and day. As the story goes on, however, the winged and fair Icarus and the ruddy and gruff Jellinek discover that while they may be unlikely companions, they are connected by the mysteries and trials of their world, Vol. Together, they will fight to end the tyranny of the leading Magisters and try to gain the freedom of an entire people. The story takes place inside the heart of a massive dormant volcano called Vol, on a world far from Earth.

Wilson, a college professor by day, has always been intrigued by the Icarus myth of ancient mythology. Touching on many themes like the relationship between fathers and sons, joy and sorrow, ambition, lack of control, and the simplicities and complexities of survival, the original tale was a deeply sad story. While pondering the story, Wilson wondered what would happen if some hope was pulled from the despair. Would the story veer in a different direction? This thought process, coupled with some inspiration from a Cirque Du Soleil show, created the story of Icarus as it exists in Wilson’s graphic novel.

While Icarus is Gregory A. Wilson’s first graphic novel project, he has also written a fantasy novel, The Third Sign, and is contracted to write a series, the Gray Assassins Trilogy, which will be released via the Ed Greenwood Group over the next couple of years. He has also penned several short stories. The experiences of writing prose stories versus writing for a graphic novel differed a great deal. While writing the graphic novel, Wilson had to work closely with artists and allow their illustrations to do the work of bringing readers into the world of Vol as well as supplying some of the emotional reactions of the characters. With this type of collaboration, readers will be able to experience Icarus and the world of Vol and its inhabitants in a way that wouldn’t be possible with just straight prose.

“I’ve always imagined Icarus to be a very visual story, with really dramatic, visually-driven set pieces,” Wilson says. “That’s why the art is so special–it really captures the images I had in my head to begin with, giving them a powerfully tangible quality which would have been difficult for me to represent on my own.”

Graphic novel and fantasy fans of all kinds can experience this visual feast for themselves—Icarus is now available on For more information, please visit Gregory A. Wilson’s website at

Spotlight: How Do You Find the Time? by Melanie R. Meadors

Champions_Aetaltis-Cover1500pxA question I get asked a lot is “How on earth do you find the time to do it all?” People call me superwoman. In actuality, because I’m in my life, sometimes it doesn’t seem like I accomplish so much, because there is always something more to do. But really, when you list it all out…

I’m a stay-at-home mom who homeschools my 13 year old son, who has autism and ADHD. I also am the publicity coordinator for Ragnarok Publications and the marketing/publicity specialist for Mechanical Muse. I’m a freelance author publicist who has about four authors on my roster at any given time (in addition to my authors via Ragnarok and Mechanical Muse). I’m a fantasy and science fiction author, and yes, I even have hobbies, like playing bass and doing artwork. Oh, yes, and I’m a blogger for two websites.

Yeah, that is kind of a lot. So how DO I do it all?

Well, I try to keep my focus on what’s important. And since I’m a rebel, I don’t mean what society thinks is important, I mean what I feel is important. What do I need to feel alive? What fills my bucket?

For example, I love my author publicity jobs. They are fulfilling, I’m good at them, and they pay. Are they the MOST important thing to me? No. I can say that without hesitation. When push comes to shove, however, do I spend a proportional amount of time doing this job versus the things that really ARE the most important things?

You’ve got me there.

And that’s the thing. I’ve read some books and time management books that end up being these weird guilt trips. “Make sure you spend your time doing the things you love the most.” Well, that’s fine if you’re a millionaire. But I don’t know very many of those, do you? I need some source of income so I can do the things I love. Yes, I worked very hard so I could get a job I loved, but even so, it’s a day job. I look at homeschooling as much the same. Homeschooling is hard, especially with a child with special needs. That’s why it’s very important to let go of the guilt one might feel for using up some of their day for things that aren’t a high priority in their hearts. Commuting? What a waste of time. But you don’t have much control over that, unless you change jobs, which isn’t really an option for a lot of people these days. We’re lucky to have the jobs we do.

That’s why I advise people to write up a chart that shows their day with the time they spend on their day jobs and commuting, etc, the things they have no control over, blocked off. Let it go. You have a job, and that’s that. But look, you have a lot of other time, too. So how do you figure out how to spend that time?

Make a list of all the things you want to do. Don’t think of things in terms of a day, that doesn’t always work. Think about a week. What do you want to do? I had things like writing, music, art, and family time on my list. That’s a lot on a list for a block of time that is after work until bed time. That’s why you think about the week instead of the day. You might have two hours at night after your spouse is in bed where you can squeeze in some writing time, or art, or even video games. Whatever you do, though, make sure it is something that will fill your heart and will be a salve for your soul. That’s why you make a plan. Otherwise it’s way too easy for that time to be filled with TV or Facebook, things that may not complete your vision for life.

I homeschool and work during the day. I try to save some writing time during the day, too, but I don’t hold it as precious because I know how hard it can be to have some time free from distractions during the day. At night, every day, I have my writing time set, and that is sacred. That is the thing that makes me who I am, the thing I need to be fulfilled. Then for my hobbies, I have an hour per day and alternate between art, music, etc. over the week.

So what is the answer to the question, “How do you do it all?” Well, the closest thing to an answer is, “I’m stubborn as hell and don’t take no for an answer.” If I don’t have time for something I love, I make it. I don’t fight with things I have no control over. But I do the most with what I do have control over.

I live my days as intentionally as I can, I live with as much purpose I can. We only get one life, after all, and we have no idea, really, how much time we have. Spend it with those you love, doing the things you love. Yes, you need to work to get money to have the means to do those things, but don’t resent those hours of work. Accept them as a means to an end. And who knows? If you commit even an hour a day to practicing something you love, that thing could some day become your day job. But that can only be accomplished if you live with purpose, instead of just letting life happen to you. Take control of your life.

It’s yours.

Book summary:

Champions of Aetaltis

More than three hundred years have passed since the fall of the Atlan Alliance, and the people of Aetaltis have finally brought order to their fractured world. Fledgling nations have grown into powerful kingdoms, thriving merchant states have re-established old trade routes, and the priests of the Enaros have rebuilt their great temples.

But in this time of hope, the shadow of an ancient evil has emerged from the darkness to threaten the world once again.

Discover a new world of adventure in this collection of pulse-pounding stories written by some of the greatest fantasy authors alive. From the vine enshrouded ruins of a lost jungle temple to the seedy back alleys of the villainous city of Port Vale, experience the thrill of heroic fantasy with these gripping tales of action and adventure.

Author bio:

12631428_1266855016663077_2094078697725741618_n-1Melanie R. Meadors is the author of fantasy and science fiction stories where heroes don’t always carry swords and knights in shining armor often lose to nerds who study their weaknesses. She’s been known to befriend wandering garden gnomes, do battle with metal-eating squirrels, and has been called a superhero on more than one occasion.

Her work has been published in Circle Magazine, The Wheel, and Prick of the Spindle, and she was a finalist in the 2014 Jim Baen Memorial Science Fiction Contest. Melanie is also a freelance author publicist and publicity/marketing coordinator for both Ragnarok Publications and Mechanical Muse. She blogs regularly for GeekMom and The Once and Future Podcast. Her short story “A Whole-Hearted Halfling” is in the anthology Champions of Aetaltis, available April 12, 2016.


Twitter: @MelanieRMeadors


Spotlight: The Last Soldier by Rich Hawkins

The Last Soldier

Her name is Florence, and she did not cry when the world ended.

Two years after Great Britain is devastated by an alien virus, a young girl and her ex-military guardian are drawn back to the mainland for reasons only known to the dark gift inside her head. It’s a gift neither she nor the old soldier trusts entirely, and their only hope is to obey its call into the wastelands. But is it a blessing or a curse? And will it deliver salvation or lead them to death?


“One of the most intriguing post-apocalyptic novels I’ve read in a long time.” David Moody, author of AUTUMN and HATER, on THE LAST PLAGUE.


Rich Hawkins hails from deep in the West Country, where a childhood of science fiction and Rich Hawkinshorror films set him on the path to writing his own stories. He credits his love of horror and all things weird to his first viewing of John Carpenter’s THE THING when, aged twelve, he crept downstairs late one night to watch it on ITV. He has a few short stories in various anthologies, and has written one novella, BLACK STAR, BLACK SUN. His debut novel THE LAST PLAGUE was nominated for a British Fantasy Award for Best Horror Novel. Its sequel, THE LAST OUTPOST, was released in September 2015. The final book in the trilogy, THE LAST SOLDIER, was released in March 2016.

He currently lives in Salisbury, Wiltshire, with his wife, their daughter and their pet dog Molly. They keep him sane. Mostly.

You can find out more about him at

To buy The Last Soldier and other works by Rich please click HERE



Flash Fiction: The Promise

It seems that every so often, on a Friday, Chuck Wendig* runs a flash fiction free for all shindig which I have read with great interest and fun many times and have pondered taking part in for a while but for various reasons (a bit like a cocktail these are 1 part time, 1 part health, many parts laziness with just a splash of procrastination thrown in for taste) have never got around to actually doing anything for.  Until now that is. The prompt for this ‘Flash Fiction Friday’ was simple, just pick one of the seven deadly sins and write a story of up to 1000 words on it. Simples, as a little insurance selling meercat is wont to say (at least here in the UK).

*for those of you who don’t know who Chuck is here is a pen portrait taken from his own site: ‘Chuck Wendig is a novelist, screenwriter, and game designer’. You can find out more here The thing is though that from the interactions I’ve had with him online he’s also a very decent human being which, for me, is the most important thing …oh, and he’s a pretty great writer too so you should really check out his books 😉

Anyway here is my take on ‘lust’. Enjoy.

The Promisebelly-button-piercing-400x300

The moment they had been building to came and, breathless, they stared at each other. His bright jade eyes, unblinking; hers – deep brown – filled with wonder. The sheen of moisture that coated their skin was the only thing that separated them now – a translucent barrier; two bodies, literally, become one. He sighed and she felt him; she tightened and his eyes widened. Conjoined – her hardened nipple brushing, softly, against him, his chest hair caressing her skin like a thousand hungry lovers’ fingers – the perfect moment lasted eternity.

As the tension left their bodies, limbs entwined in a crushing embrace, she bit her lip, brow furrowed. Barely moving, not wanting the sensations to end, he leant forwards and brushed a kiss against her forehead. “Are you ok?” He whispered – mouth dry.

“Yes, but …” she released her grip from his back as she reached down, her hand sliding between them.


“It hurt.” She winced as she reached the point where the gap between them became nothing; where he ended and she began. Holding up her hand she stared at the crimson fingertips. “I’m bleeding.”

“Don’t worry,” he whispered through another kiss. “Trust me, that’s normal …”

“Hang on,” she stared at him, eyes suddenly narrowed. “You said it was your first time too!”

* * *

“Your first time?”

“…yeah.” She cleared her throat, making the answer audible, “Yeah, we’re getting matching ones.”

“Don’t worry; it only hurts for a second …” Pinching the lip of skin above the navel, with her purple-latex covered finger and thumb, the dark haired woman smiled as she fixed the small clamp in place; the girl shivered as the cold metal squeezed tight. “… promise.”


Reaching into the autoclave the woman pulled out a long, sharp needle. Adjusting the clamp, slightly, she pressed the tip to the fold of skin as the knuckle of her little finger rested against the dent of the bellybutton. Without warning she forced it up, and through, the folded skin; the tissue tore with a whisper of protest. The girl’s body stiffened, her head thrown back and back arched, as a groan escaped her clenched teeth. The woman looked up at her, blood running down the shaft to stain her fingers. “No. Sorry.”

* * *

“Sorry? You lied to me!”

“I didn’t,” he stuttered, “not really. It didn’t count, she didn’t mean anything …”

“Oh that’s great!” She slapped his chest, leaving a trail of red against his skin where he fingers impacted. “Your fuckin’ virginity grew back because she didn’t mean anything?”

“No, I mean, yes …”

“Thank fuck I didn’t let you talk me into matching tattoos,” she barked, “instead of those stupid piercings.”

“You said you liked the idea,” he protested, his arms cramping as he tried to hold himself above her. “Like our own, personal, promise rings.”

“Yeah, well I liked the idea of it being our first time together, too, but …” she retorted as she reached up and started to push him off her. “Owwww!”

“What’s wrong?”

“… get off me.”

“Hang on …”

“Stop! It hurts!”

Breathless, they stared at each other. His eyes guilty and hers filled with pain. The sweat that coated his body was starting to reek and he felt himself shriveling under her gaze as he slipped out of her. He sighed and she pushed him; she tightened and his eyes widened. Conjoined – her inflamed nipples rubbing, angrily, against him, his chest hair irritating her skin like a thousand biting ants – the moment seemed to never end.

Tension filled their bodies, limbs trapped in a cloying embrace, and she bit her lip, brow furrowed. Barely moving, not wanting the sensations to worsen, he leant forward and brushed his lips against her ear. “Are you ok?” He whispered – mouth dry.

“No, it’s …” she released her grip from his back as she reached down, her hand sliding between them.


“Oh fuck!” She winced as she reached the point where the gap between them became nothing; where he ended and she began. Her fingers grasped the rings that pierced their navels; that had held a promise and connected them. Now, the surgical steel tangled, his into hers, connected literally. Holding up her hand she stared at the crimson fingertips.

“… we’re stuck.”


A graphic novel that will change the way you see the Cthulhu Mythos forever!

Beyond Lovecraft is a portmanteau horror story that draws directly on the works of H. P Lovecraft. Drawn by award winning artist Rob Moran and written by award winning writer Jasper Bark, it’s a 96 page graphic novel featuring four stand alone tales and one on going story that links them all together. This is a grim and cosmic love letter to the mythos that means so much to the creators.

Of all the locations created by H. P. Lovecraft, none strike such an ominous a note as the ancient town of Innsmouth.

Until now, the only way to visit Innsmouth was through Lovecraft’s fiction, but thanks to an innovative crowd-funding campaign, you can actually purchase property in horror’s most legendary town. That’s right you can now buy and own a house in Innsmouth and it won’t break the bank, (though it may cost your soul).

As part of the crowd-funding campaign for the graphic novel Beyond Lovecraft, multiple award winning artist Rob Moran is building a huge scale diorama of Innsmouth, based on extensive research. As one of the campaign’s perks, Rob will build a select group of contributors a scale model of a house at one of Innsmouth’s prime locations. The house will come complete with a fully illustrated sales brochure, a deed of sale and a special letter of thanks from the town’s leading realtor.

And this is only one of the unique perks and one-of-a-kind experiences that this Indiegogo campaign is offering contributors.

Beyond Lovecraft is a portmanteau horror story that draws directly on the work of H. P. Lovecraft. Drawn by Rob Moran, and written by award winning horror writer Jasper Bark, Beyond Lovecraft is set in the apocalyptic aftermath of the return of the great god Cthulhu. A scattered band of survivors scratch a bare living, hiding in the shadows of their lost world. A tiny group of scientist from Miskatonic university find a way to access the fabled Library of the Yith. An alien archive that contains the entire history of the universe, first mentioned in Lovecraft’s novella: The Shadow Out of Time.

The scientists hope to find a way to stop humanity’s extinction and win back their planet from the Elder Gods. Instead they uncover four tales of cosmic terror, and personal loss, that will forever change the way you view the Cthulhu mythos.

Writer Jasper Bark, says: “I think the main thing that makes our campaign stand out, is that it belongs to whoever gets involved. So many readers feel they have a personal stake in the Cthulhu mythos because, from the very beginning, Lovecraft shared his mythology with other authors as well as his readers. We want to continue this in our approach to the campaign. Every perk we’re offering, is designed to put contributors at the heart of this campaign, to give them a sense of ownership. You know when you pick up a comic and think: ‘This was made just for me!’? If you’re a Lovecraft fan, that’s how we want you to feel about ‘Beyond Lovecraft’. We’re putting it together especially for you.”

Rob adds: “Apart from being a cracker of an idea, some wonderful new twists and insights on the classic Lovecraft stories by Jasper and, all modesty aside, probably the best art of my career, I think there is a great thirst for Lovecraft to be done properly. Can you imagine Lovecraft drawn by Bernie Wrightson or Frazetta or Jesus Blasco? That’s the kind of art I want on Lovecraft stories and I think a lot of Lovecraft purists might feel the same way.”

The Beyond Lovecraft Indiegogo Campaign starts on 10/5/2015 and can be found here:

Spotlight: Mechanical Muse Announces Top-Notch Team

Please Contact: Melanie Meadors, 


Mechanical Muse Announces Top-Notch Team

museNovember 17th, 2015— Science fiction and fantasy entertainment startup Mechanical Muse is following-up the release of its first products with a major expansion of its creative team.

Mechanical Muse is already delivering some of the best art, fiction, and roleplaying game experiences in the genre. Their Pathfinder® compatible RPG sourcebook, The Heroes of Thornwall, was met with acclaim, and the startup’s Kickstarter for their new anthology, Champions of Aetaltis, garnered attention from every corner of heroic fantasy fandom. Contributors to Mechanical Muse projects include bestselling authors like David Farland, Michael A. Stackpole, Elaine Cunningham, and Larry Correia as well as game industry pros such as Steven S. Long, Mike Schley, and Amanda Hamon Kunz.

Today, Mechanical Muse is pleased to announce the addition of five new creative professionals to their team. The new team members include Art Director Mitchell Malloy (Riot Games, Fantasy Flight Games), Layout/Design gurus Shawn King (Legends Magazine, Ragnarok Publications) and Michal Cross (Achtung Cthulhu, Modiphius Entertainment), IT/Web Admin Matthew Eberle, and Publicity/Marketing specialist Melanie Meadors (Ragnarok Publications).

CEO and founder of Mechanical Muse, Marc Tassin, is himself a veteran of the gaming and speculative fiction field, with work appearing in Shadowrun roleplaying game products, short stories in multiple anthologies from DAW Books, and articles for Dragon Magazine. Marc has played an active role in the gaming industry for the past two decades, and has organized a team that stands alongside the best in the business.

With this expansion, Mechanical Muse is positioning itself to take advantage of the ongoing rise in popularity of “geek culture” properties. From the growing success of roleplaying games like Dungeons & Dragons from Wizards of the Coast and fiction properties like the Game of Thrones, to the mainstreaming of television shows such as the Walking Dead and movie franchises like the films based on Marvel’s comics, an opportunity exists for entertainment companies like Mechanical Muse to add to the rich tapestry of geek culture. Every member of the Mechanical Muse team is a part of that culture, and they are dedicated to providing excellent new content for the community of fans with which they grew up.

About Mechanical Muse: Mechanical Muse is a science fiction and fantasy entertainment company founded in 2014. They are dedicated to the development of amazing new games, fiction, and comics created by the best talent in the industry and set in their unique fantasy and science fiction universe. Their first setting, Aetaltis, was unveiled last year with the release of The Heroes of Thornwall, a Pathfinder® Compatible RPG sourcebook. 

For more information or interview opportunities about Mechanical Muse and any of its team members, please visit or contact publicist Melanie Meadors,

Spotlight: Sunny, with a Chance of Zombies edited by Dion Winton-Polak

SunnyKnightwatch Press is proud to present Sunny, with a Chance of Zombies, a sensational selection of strangely uplifting stories to help raise a smile at the end of the world.

“This is gonna sound a bit weird, but do you think all people taste this good, or just zombies, or just this zombie?”

Our authors have dug deep to bring you brand new tales of anarchy, heartbreak and revenge, leavened with a little bit of love, life and laughter.

Within these pages you’ll find a variety of zombies, from the classic Shamblers to the Working Dead and the sentient Other. Ranged against them are a motley bunch of survivors. Some will take cynical advantage of the situation whilst others try to build a better life in the dead new world.

“Pop bought me my first zom when I was eighteen. She was a real bitch; wiry and evil, and she won me a few races before her left leg dropped off and she couldn’t race no more.”

We’ve got all sorts waiting in store for you here, from necromancy to technomancy; savagery to comedy; lovers, liars, looters, and the very tenderest of tragedy.

All in all, the outlook’s good.

Dion Winton-Polak – Editor – Sunny With a Chance of Zombies

There’s not enough time in the day to read, watch and play with all the fun things in this life – but Dion gives it a good shot. He balances his dedication to Geekdom with life as a family man, working a full-time day job, wrangling a nascent career as a freelance editor into existence, and writing reviews in his ‘spare’ time. He has been accused of being a sentimental old sod. Guilty as charged. He claims to be aging backwards, but we reckon he cooked that story up so he could get away with acting like a big kid.

Dion Winton-Polak can be found on Facebook and Twitter. You can read his reviews of various books, games and European comics at where you can also find the complete archive of Scrolls, the podcast for literary geekdom.


Both Paperback and Kindle versions can be purchased from Amazon. We’d be grateful if you could use the link from the KnightWatch Press site to direct people there:

Paperback is currently retailing at £8.99 Kindle price is currently £2.53

Spotlight: Health and Fitness for Creative People by Sandra Wickham

health and fitness Health and Fitness for Creative People by Sandra Wickham

Based on ten years of competing and many years of training others for over twenty years, this book is sharing what has worked for Sandra and her clients.

You get all the information you need about strength training, cardio training and nutrition. It also has sections on posture, techy gadgets and helpful websites, getting enough sleep, a stretching routine, motivational tools, tips for health on a budget, an at your desk break and a get up and move break!

There is a lot of experience, thought and heart put into this ebook to help you have the best experience you can.

SANDRA WICKHAM’s friends call her a needle crafting aficionado, health guru and ninja-in-training.

Sandra’s short stories have appeared in Evolve, Vampires of the New Undead, Evolve, Vampires of the Future Undead, Chronicles of the Order, Crossed Genres magazine, Locothology, The Urban Green Man, Tales from the Archives and Luna Station Quarterly.

She blogs about writing with the Inkpunks, is the Fitness Nerd columnist for the Functional Nerds and slush reads for Lightspeed Magazine.

Sandra competed in fitness competitions for ten years, including four years in the IFBB Pro ranks, competing against the best fitness women in the world. In University, she became certified as an aerobics instructor and then as a CPTN Personal Trainer. She has helped hundreds of people in their journey to health and fitness. Sandra has trained competitive athletes for fifteen years, coaching over 150 athletes to the stage. She offers programs designed for anyone looking to improve their level of health and fitness.

Sandra also acquired her black belt in martial arts in 2013 and continues to train towards her second degree.